541-Mod 10

  1. Identify five key concepts or themes related to eLearning Design and Development and explain what you know about each.

ADDIE includes five key components to eLearning Design they are as followed:

Analyze- Analyze learners need and abilities will help determine what the needs are of the people involved. It is helpful to know the outcome of the course being taught to truly understand the design.

Design- Be sure to apply all designs to all units of e-learning, this must be done in all levels of e-learning from the curricula to the individual media components.

Develop – this phase involves software, course content, learning objectives

Implement – Is where everything comes together it involves testing, and making sure that all phases work together.

Evaluate – The content then redesign again and again, redesign but do not repeat this is according to Horton.

  1. Speculate on the future of eLearning and what your role in that future might be.

According to Horton (2012) some of the speculations for the future of social and technological changes we can expect.

E-learning will fade away

Advances will come more from grassroots designers

E-learning will grow by incorporating technical and social design

 

3. Revise the eLearning development template/instructional design process you developed earlier for yourself. Be sure to:

a) List all of the roles of people who will be involved in the typical development.

Lead developer as lead I will oversee the project, assure that the deadlines and timelines are being met. Oversee the budget and assure that everyone is working with in the restraints of the projected budget.

Subject matter expert – Is an expert in a specific topic and will assure that all the lead developer is on track for the type of subject matter being established.

Graphic designer  – will be responsible for the graphics, making sure that the design of the website is nice and attractive.

Media specialist will be in control of the all media for the course, he/she will work with the graphic designer.

 

b) Identify your role – Lead Developer

 

c) Explain the type of courses or other eLearning development the template is for (higher education course, corporate training etc.)

 

The template will be developed to evaluate a corporate training course.

 

d) Provide a clear label for all included elements.

 

I will be using the ADDIE module to evaluate the course.

 

e) Provide a clear description of each included element.

Analyze

Design

Develop

Implement

Evaluate

 

 

f) Provide a narrative explaining how the template would be used.

I will analyze the course content and syllabus to assure that the course outcome is being met

I will evaluate the design of the course to assure that all the needs of the student and instructor are being met.

I will look at the development of the course and see where there is room for improvement

I will implement any recommendations I have for improving the course content

I will evaluate how I can re-design the course without repeating as recommended by Horton (2012)

Reference:

Horton, W. E-learning by Design

 

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ETEC 541 Mod 9

 

Session 9

1.     Define the terms “Game” and “Simulation” as they relate to eLearning.

Game as defined by Horton is a simulation that involves a personally challenging task.

Simulations immerse learners in a work-related context and let them verify that they can perform the task.

2.     What are the key characteristics of a Simulation? According to Horton pg. 326

·       Key characteristics of simulation include looking realistic

·       Learners decide and act

·       Learning results from practice and authentic feedback

3.     What are some of the strengths or advantages of Games and Simulations in eLearning?

E-Learning Advantages

  1. Accommodate multiple learning styles. Through the use of media, text, simulations, and even live technology-mediated interactions.
  2. Offer individualized instruction through assessment and remediation addressing the learner’s needs.
  3. Provide self-paced instruction for learners wanting to move ahead or learners wanting or needing extra practice.
  4. Offer on-demand access to learning when needed. The learner determines when he/she wants to learn.
  5. Allow collaborative learning so learners do not feel isolated and maximize learning.
  6. Engages users with stimulating content and interactivity that teaches and reinforces.
  7. Increase retention by using reinforcers more consistently than other approaches.
  8. Increase consistency when the learning is captured and delivered by technology.
  9. Provides immersion when using interactive scenarios or serious games.
  10. Reduce learning time according to research (Web-based training cookbook, 1997, p.108)
  11. Track learners and provide proof of their work and skill development.

4.     What are some of the weaknesses or disadvantages of Games and Simulations in eLearning?

E-Learning Disadvantages

  1. Investment — E-learning is a capital intensive endeavor and its costs are often underestimated.
  2. Reduced face to face interactions — E-learning can be isolating if care is not taken to balance learning modalities or incorporating social media. Learners should have a balanced learning approach with enough interaction. This is important instructionally and effectively.
  3. Dependency on technology — Technology can be a blessing or a curse as it requires resourced, a certain know-how from the learner, and maintenance.

Inappropriate match of technology, content, objectives, and approach — Appropriate instruction requires a 4 way match between the technology, the nature of the content and how its presented, the objectives that must lend themselves to the medium, and the approach taken to produce learning. If any of these fails E-Learning is suboptimal or perhaps worse.

5.     Pick a topic and describe a game or a simulation that would be an effective learning activity.

Medical terminology is an important part of Medical billing & Coding therefore I would choose a word game to like cross word puzzles to help the students remember their terms.

6.     Describe the development process you would use to create the game or simulation described above.

According to Horton on pg. 398 for simple games use templates, since this is a simple game I would choose a software to help create the puzzles needed for billing terminology.

Reference:

 Horton, W Elearning by Design

Articles on Elearning advantages and disadvantages at http://www.grayharriman.com/e-learning_advantages.htm

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ETEC 541 Session 8

 

 

ETEC 541 Session 8

1.     List the two levels of testing as outlined in the presentation and discuss each one in turn. Then describe the types of testing activities for each level of testing.

According to the text for this session the following are the two basic testing levels:

a.     At the point of media creation testing should be done to assure that the quality of the product has been completed and is running sufficient. This form of testing would be done by the creator and most likely by a team of people so that the burden doesn’t fall on the creator. This testing is done prior to the release of the media to the use environment.

b.     The second level is a little more complex, it involves the tester to be in the same environment as the end user or the consumer would be. This testing is intense and involves making sure links work, that media opens up correctly, and that data transfers work properly. This level of testing also involves any coding checks for presenting materials. There should also be validations of HTML coding, ADA compliance and CSS coding.

While both levels are extremely important in the development of media, one of the crucial reasons is that you may not have access to your media depending on the institution you work for. The media maybe stored on a network that you cannot easily access. All testing should be done prior to loading the media to the network and should be an important part of the Instructional Design.

2.     What is ADA and how does it apply to the design and development of eLearning materials?

ADA is the Americans with Disabilities Act and was created in 1990 to protect the civil rights of people with disabilities. The disability is defined by the ADA as “…a physical or mental impairment that substantially limits a major life activity. It is the ADA act that assures that no matter what your disabilities you are entitled to a fair and equal education.

According to ADA regulations the following should be considered for people with disabilities:

Color blindness- Avoid red-blue-green combinations and text versions

Low vision or no vision – Alternative is to use a podcast, changeable font

Seizures- Avoid strobes, flickering images

Auditory-Caption videos

Motor-Keyboard control instead of mouse

3.     What is your institutions (You may use CSUSB’s) policy towards ADA and eLearning? Explain what this means in practical terms and what you think the strengths and weaknesses of the policy.

This is the link to CSUSB office of ADA http://policies.csusb.edu/ada_procedures_and_guidelines.htm

It has a set of guidelines which are:

  1. Identification of the interest, problem or concern.
  2. An analysis of the factors involved, including cost and funding sources.
  3. A review of the alternatives possible, including cost.
  4. A response to the originator of the item.
  5. Implementation of the solution.
  6. Closure of the process.

CSUSB also has a Compliance officer to help assure that all ADA requirements are being met.

The information I was able to find was limited on the website, however I feel that since they have a Compliance officer and a Management Group to oversee their ADA regulations that they have a pretty solid program going and meet the basic needs of students with disabilities.

 

4. Revisit the 11 instructional design steps presented in chapter 1 of the text (Design Quickly and Reliably).* Revise this 11 step system using what you now know about development and testing. Try to create your own instructional design process/template that you might actually use. Briefly explain your modifications.

*11 step instructional design process as presented in the text:

Identify your underlying goal

Analyze learners’ needs and abilities (This would be an important section for ADA regulations, and incorporate the appropriate guidelines for ADA)

Identify what to teach

Set learning objectives

Identify prerequisites

Pick the approach to meet each objective

Decide the teaching sequence of your objectives

Create objects to accomplish objectives

Create tests (Depending on the level of funding this may be done by an outside source or software checks for ADA, HTML coding)

Select learning activities

Choose Media (Once the media is chosen there should be the two levels of media checks discussed in this session. The following software could be used to help with these checks

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ETEC 541 Session 7

Session 7

  1. Why is media selection important in eLearning?

Choosing the right media is an important part of the course design for an Instructor or Designer. We have to consider what and how we want to teach, therefore the media choices we choose can make or break our online course. According to an article by Clark & Mayer (2003) these are 3 key areas to consider when choosing media.

A   Cognitive Theory of Multimedia Learning

Assumption

Description

Dual Channels Humans possess separate channels   for processing visual and auditory information
Limited Capacity
(cognitive load)
Humans are limited in the amount   of information that they can process in each channel at one time
Active Processing Humans engage in active learning   by attending to relevant incoming information, organizing selected   information into coherent mental representations, and integrating mental   representations with other knowledge
  1. Define “new media”?

According to Wikipedia:

New media refers to on-demand access to content anytime, anywhere, on any digital device, as well as interactive user feedback, and creative participation. And according to the reading from Professor Newberry new media has a major concept of the ease of sharing information, and more importantly the ability to use, reuse, link to, comment and share data.

  1. Choose a “new media” and explain it’s strengths and weaknesses for supporting eLearning.

I chose wiziq.com as my new media; it is a virtual classroom that I can use to develop my Medical Billing and Coding course. Some of the features that I liked are that it offers a discussion board and has an assessment module for testing. I can post assignments, enroll students and even have students pay for a course within the site.

A few disadvantages to wiziq.com is you have to upgrade your service to utilize some of the more advance options, they don’t offer a chat ability between teacher student or student to student. I understand the video and audio availability is limited, I’m still navigating my way through the site but it may be a site worth checking out for future use. Here’s the link to my online course I have started building.

http://www.wiziq.com/course/50761-medial-billing-coding

  1. Explain the term “Mobile Learning” and discuss the importance of “Mobile Learning in the current eLearning environment and in future eLearning environments.

According to the definition defined in our text Mobile learning has 2 meanings

  1. Letting mobile learners participate in conventional classroom and e-learning course.
  2. Having people learn from objects, places and people they encounter out in the world, which is “Real Mobile Learning’.

Some of the important factors of Mobile Learning are students can learn from the whole world by interaction with objects, location, environments, experts, fellow learners and the internet. All of these can be available from mobile devices which we use every day.

Mobile learning can enable virtual attendance, reduce infrastructure and cost; and enable participation in classroom learning by offering various ways to connect via  mobile devices.

Mobile learning can also incorporate absorb, do and connect activities. Since technology is continuing to grow I see the future of mobile learning being very promising and something to consider when designing and teaching an online course.

  1. Explain the term “Virtual Classroom”. Describe how a “Virtual Classroom” can be used in eLearning.

According to the text Virtual Classrooms use collaboration tools to re-create the structure and learning experiences of a physical classroom. With a virtual classroom the instructor has to be available to teach the course and the learners have to be available at the same time. This option is good if you want to obtain teacher to student learning without having to be in the same place as your students. It offers the students that need to interact with the instructor the perfect opportunity to learn while in the presence of the instructor. I have participated in a virtual classroom; it had its advantages and dis-advantages. It requires mostly synchronous meetings; however there are some asynchronous activities that can be performed like discussions or individual group meetings. With that being said I guess you could combine some form of virtual learning in an e-learning environment, I personally wouldn’t want to teach an entire course in virtual learning because it seems to limit the flexibility that online courses offer for the student and instructor.

Reference:

Horton, W. E-Learning by Design

Professor Newberry lecture material

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ETEC 541 Session 6

  1. Describe an “Absorb” type activity for one of the objectives in the course plan your team developed.
  • We proposed a power point presentation as part of our absorb activities; according to the text this is a common way to convey basic information. It can be used to demonstrate a well-defined procedure. Power point presentations can be used to describe step by step procedures or a sequential structure.
  1. Describe a “Do” type activity for one of the objectives in the course plan your team developed.
  • We chose discussion boards as our Do activity this allows students to interact act with their peers and a way to recap discussion of material discussed during class or to bring up topics of discussion to further enhance learning on a topic.
  1. Describe a “Connect” type activity for one of the objectives in the course plan your team developed.
  • Our connect activity is writing, what better way to connect with the text that you are reading then to write about it. It also allows students to ponder the information read or discussed. According to the reading is a good way for students to examine ideas from a new prospective.
  1. Choose one of the above activities and discuss the process you would use to create this presentation. For this task assume that you have no additional assistance other than the instructor who would be able to write content as you describe it and perform for a recording as needed.

According to this week’s lecture there is a process to developing material for online courses, if I was developing a power point presentation for the course we designed I would need to take the following into consideration before I can begin production:

  • File formats
  • File naming guidelines
  • Documentation and back- up system
  • ADA Guidelines

Next step is review:

Go back over all the notes for the power point presentation and assure that you have a clear understanding of what the instructor wants and the information he/she is trying to relay.

Production phase:

Putting the presentation together based on the information I have from the instructor, assuring that all the necessary ADA guidelines are being met for each slide. Make sure all slides are operating properly.

Delivery:

The power point is delivered and tested to the instructor for his approval, assure that the appropriate steps have been taken to name the file, save the file and back it up.

  1. Discuss how would your approach for the above task would be different if you were directing the development efforts of a team that included a graphic designer, a video editor and a web programmer along with all of the tools that such a team would typically use.

If I was directing a team to develop some of the content I would use a check off sheet to assure that all the areas of production was considered and completed. I would need to make sure the files have been named correctly and that back files are created. As the overseer of the project I would want each person to sign off on their responsibilities.

  1. The text presents test types and presents a list of common types of test questions. In light of these, describe a test that would be appropriate for the class your team planned in the previous session.
  • Our team presented quizzes, mid tern and a final exam
  • The quizzes would consist of multiples choice
  • Mid-term would be an essay
  • And the Final exam would be a combination of the different test discussed in the text.

Multiple choice, true & False, fill in the blanks and a matching list

 

Reference:

Horton, W. E-learning by Deign second edition

Prof. Newberry session six lecture

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ETEC 541 Session 5

This week we worked as a group to analyze, develop and finalize our final development plan for a course design. After the synchronous meeting with the potential client we were given the information we needed to develop our plan of action. Our group met via Skype to brainstorm, analyze and come up with a plan of action to move forward in accomplishing the goal of completion. As a group we decided to use tables to develop our plan, as we researched other course development designs we felt we were on the right track. Everyone in the group participated and met the deadlines created by the group. My job was to finalize the plan and email it to the Professor by the deadline.

I really enjoyed working with my group and we seemed to work well as a team!

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ETEC 541 Session 4

This week kicked off the Group Project, we got off to a good start! I was responsible for participating in the first Synchronous meeting with Professor Newberry, I reported back to the team via email and gave a breakdown on the meeting and what our next step was to complete the task for session 4. We had a team member added and then one dropped off, I must say this made us a little nervous but we went to plan B as a team and got all the task done. I really enjoyed working with my fellow team members this week, and look forward to completing the design project with them. We held a Synchronous meeting on Saturday morning via Skype, we had some technical difficulty but it was quickly resolved by our Synchronous coordinator Andrew. We are using Google docs to communicate with the group thanks to our Google Guru Sam.

My roles in the group is the contact person, I communicated the group roles to  Professor Newberry

I was also responsible the following questions from the design plan listed in our text this week from Chapter 1:

  1. Identify your underlying goal
  • What matters most to your organization?
  • How do you measure your success?

2. Analyze learners needs and abilities

  • Background knowledge: What is the student’s knowledge of the subject you want to teach?
  • Learning conditions: How many hours will the student participate in your online course?

1. Identify your underlying goal:

 
 

 

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